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Kindle Actually 77 Year Old Concept

Kindle Actually 77 Year Old Concept


The Game that Cannot be Explained

When you think of the perfect game, Beautiful Katamari definitely comes to mind. Spirals of vibrant colors, giant candy killer gumdrops, everything moving.. everything resembling technicolor vomit. Regardless of the vomit factor — we love every nauseating second of it! How do you make a sequel to that? I mean.. you can’t improve on perfection.

That was until there was Nobi Nobi Boy.

[lightbox [Noby Noby Screenshot – Circle Spoon]][/lightbox]

Let’s start with a bit of backstory..

Before Beautiful Katamari was released in the US, there was Katamari Damacy. It came straight from Japan and was created by the wise Mr. Keita Takahashi. Let me tell you, this game is the Granddaddy of them all.

For those who don’t know anything about a Katamari, it is a magical ball that has uncanny adhesion qualities. It is operated by the King of the Cosmos’ 10 cm tall son that the player controls. The world is filled tons of objects in all their random glory. You start with the smallest of objects that can stick to the Katamari, such as a toaster. As more and more objects stick to the Katamari it grows along with increasing the size of the objects it can pick up. At its fullest size the Katamari has been known to pick up umbrellas, cars, and even people.

[lightbox [Beautiful Katamari Cover – Japanese Version]][/lightbox]

Mr. Takahashi said “it cannot be expressed by words” when asked about the storyline of his latest game, Nobi Nobi Boy. So, just to paint a picture of how crazy this game will surely be, here’s a description of the gameplay:

“The player takes control of a worm-like quadrupedal character referred to as Boy. Using the controller, the left analog stick moves the front of Boy while the right stick controls the back. By moving both ends in opposite directions, Boy’s abdomen will stretch to great lengths. The player may maneuver Boy around its environment, interacting with stationary objects like houses, or AI-controlled characters such as barnyard animals.

[lightbox [Noby Noby Boy Screen]][/lightbox]

The player accumulates points by how much they stretch during gameplay. These points can be submitted online via a character called Girl. Points submitted online by players to Girl will be added cumulatively, causing Girl to stretch. Beginning on Earth, Girl will stretch to the Moon, then to several other planets, each unlocking new playable environments for Boy to stretch in. The Noby Noby Boy team expects players to take between one and two weeks of cumulative play time to reach the Moon.” – Wiki’d

I couldn’t make that up if I tried.

Nobi Nobi Boy is set to be released in the US late this month, and the creator still hasn’t been able to explain exactly what it’s all about. So, in the meantime we will be amused by this video:

Thank you, Mr. Takahashi. Thank you for this truly indescribable game.


  1. Jank Hank says:

    Totally buying that. The visuals, the sounds…anything that man makes is so BA.

  2. Espen says:

    Digitalized insane randomness… makes me want to buy a PS3 😛

  3. Katrina says:

    I saw something about this yesterday, but not this in depth – all I can think to say is “WTF kind of drugs make people think this?” It’s so – bizarre!

  4. Anonymous says:

    Wow. I love the Katamari series, but this game just looks so… not very interesting. I might try it, but it seems a bit “blah”.

  5. Kailys3 says:

    Ummmmmmmmmmmm. Heh. That looks like someone’s failed senior project in a 3DS studio max class…
    I played bits of Katamari, I kept getting frustrated at it and didn’t enjoy it much. My friend is obsessed with it though.
    I don’t know. It’s nice to see something that’s not cookie cutter, but still, wtf o.-

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