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Fallout 3 News : Bethesda Learns Valuable Lesson for Fallout 4

Excluding the censorship issues in Japan and Australia, Fallout 3 charmed its way into the hearts of most while it landed into the hands of 4.7 million people. The figures suggest that Bethesda sold more copies of Fallout 3 in the first week than all the previous Fallout games combined.

That makes it all the more interesting when you find a quote from Bethesda’s executive producer about learning their “greatest lesson.”

What serious issues were there in Fallout 3? More importantly.. what would Bethesda have done differently?

The game was extremely well received. However, there were many players fuming about the level caps and how the world is not explorable after the game ends.

What Gamers Have been saying:
“If there is a lot to do, places to explore and plenty of stuff to fight, then why should you be limited to a particular level?” I hit the level cap in Fallout easily” –

Die-hard Fallout fans don’t seem to be as bothered by the level capacity concept as the original Fallout had a level cap of 21. However, having no ability to wander about freely in the Wasteland with your character after you finish the game left many players wishing for more.

What Bethesda has been saying:
[when asked by MTV “what lessons were learned” that will carry into Fallout 4 ]
“Greatest lesson? Don’t let the game end, and don’t have a level cap.” – Todd Howard, Bethesda’s executive producer

It’s good to see that Bethesda recognizes and is addressing the problems that gamers are having with Fallout 3. Who knows, maybe a patch offered or an update will be made in the future?

In the meantime: It’s recommended that to avoid being “locked out” of the game when it ends, make multiple saves before the game’s ending point so you can explore the Wasteland for as long as you like.

With all the speculation about patches and updates one thing is for sure – it definitely looks like we can expect long-lasting gameplay and many improvements for Fallout 4.